Forgot Bomber Code and He Won t Tell Me Again Majoras Mask
- Chapter 1 – Commencement Three Days
- i.1 – Unfortunate Events
- ane.ii – Swell Fairy
- one.3 – Bomber's Lawmaking
- 1.4 – Moon'southward Tear
- 1.5 – Get That Ocarina Back
- 1.6 – The Deku Mask
- Chapter ii – Southern Swamp
- Chapter 3 – Woodfall Temple
- Chapter 4 – Collection
- Affiliate 5 – Snowhead
- Chapter six – Snowhead Temple
- Chapter vii – Spring, Romani Ranch, Ikana Graveyard
- Chapter 8 – Neat Bay & Zora Cape
- Chapter 9 – Bully Bay Temple
- Affiliate 10 – Ikana Canyon
- Chapter 11 – Well & Ikana Castle
- Affiliate 12 – Stone Belfry Temple
- Chapter 13 – The Moon
1.ane Unfortunate Events
You'll see a short cutscene of the protagonist, Link, riding lone in the woods on his trusty steed, Epona. He looks rather depressed, or deep in thought. Two fairies and so appear and scare the horse while Link is looking the other way, spooking Epona and causing Link to fall on the ground, knocking him unconscious. Come up on, he'southward suffered worse than that earlier!
Weird music introduces the Skull Kid, a rather odd character who comes and searches Link. Subsequently a moment, he finds the Ocarina of Time and plays a few notes. Awww, at present he's got his spit all over it! As he giggles at his new toy, the fairies will begin arguing in the background.
Link so wakes up and after a shake of the head to become his bearings over again, he glares at Skull Kid who tries to hibernate the Ocarina backside his back. Skull child hands jumps out of Link'southward attempted catch and hops onto Epona. Link tries to tackle him, but only manages to get his leg. Epona, meanwhile, rides off, dragging Link along the ground. The scene changes and Link loses his grip equally they round a corner, leaving Skull Child habitation free with both the Ocarina and the horse. Eep, get upward dude!
Now that you accept gained command of your hero, get used to the controls. Use the Analog Stick to move around, press the A push button to perform actions and interact with people and objects and press the B button to slash your sword. Test information technology out by slashing the bushes nearby. This is actually one of the best places to get cash early on in the game, so if y'all wish, you can stay for a bit and load up. You lot can enter the adjacent surface area and render repeatedly to make the bushes reappear, thus being able to get a ton of rupees before you lot move on.
When yous're washed playing around, run through the stump that the Skull Kid disappeared into. This adjacent area has a bunch of stumps sticking out of the ground and acts every bit a tutorial surface area, giving you a run a risk to do your jumps. Only run towards a ledge and Link will automatically jump (depending on how far you're holding the Analog Stick). If yous've played Ocarina of Time before this, you'll undoubtedly drool at Link'southward cool new flips.
Some other short clip will begin of Link falling off of a ledge, afterwards which y'all'll get the privilege of watching a Windows 95 screensaver-worthy scene. Link lands on a pinkish blossom and the Skull Kid will allude having done something horrible to Epona. Meany! Information technology looks like he decides that Link's horror at the previous comment is a gesture of war, considering he takes this opportunity to ship you in to a terrifying dream. Run away from the Deku Scrub, Link!
When the dream ends, Skull Kid giggles at Link'south new fashion statement. Well, that only sucks, doesn't information technology? Tatl will endeavour to terminate you and lose her gamble to stay with her buddies. Of course, that's all your fault, correct?
At long final, yous will regain command of Link, who is now an incredibly short Deku Scrub whose head is disproportionately large compared to his torso. Walk around and get used to spinning with A. When you're set up, become upwardly to the door and press A to go through.
Go around the corner and Tatl will run later on yous. She agrees to help y'all out… at least until you get back to Skull Kid. One-sided love, eh? You now take the option of pressing Upwards-C on the N64 version, or Correct on the d-pad in the 3DS version, when near something of interest and Tatl will tell you about it if yous wish. For those of y'all who accept played the prequel to this game, Ocarina of Time, this means no more annoying interruptions for every unmarried new thing yous encounter.
When yous're ready, stand atop the bloom and yous'll see Tatl flash. You lot can press the push to get an caption from Tatl if yous wish. Printing and hold the A button to dive into the flower, then aim with the Analog Stick and let go of A to shoot upwardly and wing around using a flower in each hand. Who needs ladders? Wing over to the other side of the room and either wait for the "bloom-ability" to wear out or press A to drop down early. If you don't brand information technology to the platform, apply the flowers to work your way back up and attempt over again. Once you make information technology, go through the door.
In this room, you'll have to utilize these flowers to become from one isle to the other. Get in the first flower and fly to the 2nd platform. From here, there are two platforms ahead. Fly to the i on your left and open the big breast to get your very first item: Deku Basics. While you won't be fighting enemies for a little while notwithstanding, these are very useful things to have, allowing you to briefly stun foes and make them vulnerable to attacks.
To your right is a tree. The quaternary platform is right behind information technology, so you lot tin can either endeavour and fly around it, or go dorsum to the second platform below and then become to the fourth platform. Once yous make information technology, look off in the distance to see the fifth platform. Make it the blossom and get around the tree, then directly for the platform. Yous should just be able to make it.
Tatl will inform you of the thingy over on the other side (attempting to teach you how to employ either Z or L targeting). Check it out if you like, then wing over to the final platform. Printing A to inspect the weird tree (looks similar a Deku Scrub doesn't information technology?) and go through the terminal entrance.
Subsequently going through a corridor with some crazy camera angles, y'all'll enter a room where the door mysteriously closes behind y'all all on its own. Information technology's scary already! Bank check out the waterwheel and such, so run upstairs and make for the double doors.
As yous arroyo them, however, a clip begins equally the emotional Mask Salesman appears on stage behind Link. While a lot of the characters in Majora's Mask have the aforementioned model design as the ones in Ocarina of Time, they are not really the same characters. This is one of those rare exceptions, as this guy is also from the land of Hyrule.
Apparently, he travels the world collecting masks of all sorts, but the Skull Kid stole a very important 1 from him: Majora's Mask. Turns out, if yous can go your "precious item" back, he'll teach you how to return to your normal form! There's just ane thing: bring him Majora's Mask. Oh, no problem! There'due south another grab though; he's leaving in 3 days, so you'll accept to do all this before you lot run out of time. Lovely; nevertheless, there's really a very of import reason for this as you'll soon find out…
In the 3DS version, the Mask Salesman will reference the nearby Sheikah Rock. Much like in Ocarina of Time 3D, if Link is e'er stuck as to where to go, he can enter the Sheikah Rock to get a hint on what he needs to exercise next.
When he finally runs out of things to say, you lot'll regain command of Link. Turn around and get through the double doors to accept your commencement wait at Clock Town.
ane.2 Great Fairy
After a brusque overview of the Southward Finish of Clock Town, Tatl will remind you of how ridiculous the Mask Salesman's terms are, and also tell you to go encounter the Great Fairy.
You should explore a little and get used to Clock Town. It seems really big at first, but y'all'll effigy it out quickly enough. Talk to the townspeople and they'll inform you of the giant, creepy Moon that'south looming over the city. Well that's just keen, isn't it? Also, anybody is preparing for the annual Carnival of Time which takes place in 3 days. Hmm…
From where you starting time (the entrance to the Clock Tower), circle around to the contrary side of the belfry and go through the entrance into North Clock Town. Hither, yous'll notice a creepy guy clothed in greenish direct ahead. His proper name is Tingle, and for some reason, Nintendo is obsessed with bringing this freaky graphic symbol back into Zelda games over and over once again. He'south 35, thinks he'southward a fairy, and his begetter is ashamed of him. He usually flies effectually using a carmine balloon tied to his back, drawing maps of the state. He's selling a map of Clock Boondocks for five rupees. Spin through the nearby bushes to get rupees (you can leave and come up back to make them reappear) and once y'all accept enough, buy it from him. Y'all tin can also buy the map of Woodfall if you wish, but yous tin get a much cheaper i later.
Enter the cave in Northward Clock Boondocks to come across the Slap-up Fairy, who was shattered into pieces due to the Skull Child. In society to restore her to her true form, you lot'll have to find the missing Stray Fairy and return it to her. This acts as a tutorial to explicate Devious Fairies, a collectible y'all will be seeing quite a lot of throughout your journey. This i'south location varies depending on what time of day it is.
During the solar day, it can be found in the Laundry Pool in the southwest corner of Clock Town. Hop across the h2o and touch information technology to recall information technology.
During the night, it can be found in East Clock Boondocks in the middle of the foursquare; you can't miss information technology. It'southward too high to become by walking upward though, so you'll take to use the nearby Deku Blossom and fly into it to recall it.
Once you've acquired the Devious Fairy, (some other big-headed individual like to yourself, if a bit shinier) render to Northward Clock Town and enter the cavern on the left side. It will then combine with the others in the spring to become a big scandalous female known as the Cracking Fairy of Magic. They await much less obnoxious than they did in Ocarina of Time. Anyway, she'll give you Magic Power, assuasive you to shoot bubbling with B. Sugariness! She also gives you a inkling to finding the Skull Kid, saying to go to the Observatory next. Good to know. She also reminds yous to come back when you have returned to your old self. What do yous think she has in mind?
1.3 Bomber's Code
Back outside (in Northward Clock Town), you volition observe Tingle is now floating around with a red airship. He'll be that way from now on, and then if y'all didn't already purchase a map of Clock Town from him, shoot downwardly his airship and practice and so. In the centre of this area is a kid wearing a red cap who's shooting at a Majora'due south Mask airship. Why does information technology even have that symbol on information technology? If you lot speak with him, he'll tell you to go away. He does mention, however, that if you can manage to pop his balloon, well, maybe you lot'll be worth his time. Sounds easy enough.
Face towards the balloon, press B to enter a get-go person perspective, aim up at the balloon and accuse up a bubble (to requite information technology further range). Release it before your bubble pops and you should easily exist able to pop the balloon. This will startle the kid, who is now eligible for conversation. Become talk to him and he will tell you how impressive your big head is. Apparently, he is willing to let y'all into his gang, which grants you access to the Observatory. Hey, that's where the Great Fairy told united states to go! The only catch is, beginning you will play hibernate-and-go-seek with him and his friends. Sounds good, right? You have until the adjacent twenty-four hour period starts, then if it's night already, you'll have less time to do it.
The kids will run off and hide at present, and it's your job to discover them. They crook still, and run abroad when they run into you. So it'south really more of "hide-and-go-catch." Put your Deku skills to utilise and utilise A to spin after them and B to shoot bubbles and stun them temporarily.
The locations of the Bomber Kids differ in the N64 and 3DS versions of the game. For the N64 version, take a look at the map below.
For the 3DS Version, in that location is one Bomber in each of the v locations within Clock Town:
- North Clock Boondocks – At the northeast corner
- East Clock Town – Near the bong at the higher level of the Stock Pot Inn. Apply the Deku Flower to launch yourself up there.
- South Clock Town – Hiding within a crate right in the eye of the area.
- Laundry Pool – Hiding inside a crate nearly the h2o.
- Due west Clock Town – Walking around in the higher part of the area.
After yous have caught all of the children, the screen volition fade and you'll be back in North Clock Town. Well, they've decided you can't really bring together the club! BUT, they will give you their password to let y'all get to their secret hang out spot in the Observatory. Swell!
If you are playing the N64 version, WRITE Downwards THE CODE!!! Otherwise you'll have to re-catch them to get the lawmaking once more. For the 3DS version, it is stored for you in the Bombers' Notebook.
The gild they are standing in is always different. All five are shuffled effectually each time y'all play, meaning there are 120 possible combinations for this countersign and it is completely random. Write it down on a sticky note or something and slap it to your Boob tube, since you'll exist using it repeatedly throughout this game. For a footling while, you tin can talk to the kids and they volition tell information technology to yous again in case you didn't write it downwards. After that, if you e'er forget it, you can always play this little game with the kiddos another fourth dimension.
1.4 Moon's Tear
Now that y'all have the countersign, you can go to East Clock Town and accept a little conversation with the Bomber wearing the yellow cap. He'll requite y'all the "Hmm" equally well as demand for their secret code. Didn't he see you chasing his buddies? Give it to him and he'll stand out of the manner. This function should be obvious: …go inside.
Ahead, in that location'due south a fork in the road leading to the left and forward. There's but one way yous can get for now, so bounce from platform to platform until you get to solid land. Use A to spin simply before you impact water and you'll zip beyond it really fast! This is handy for longer distances.
One time yous go across, go to the left and you lot'll encounter your beginning enemy: a Skulltula. They're a bit harder to defeat than they were in Ocarina of Time, only you can still trounce them up the same style. Wait for their back to exist turned and hitting them (in your case, with a bubble). Alternatively, this is a great time to use your Deku Nuts if you'd like to briefly stun it. Either show it who's dominate… or just walk effectually it in the shallow water.
At the stop, follow the narrow passage which leads to an open room. You can break the jars around here to get some Magic Jars (which restores your Magic Meter) and possibly some Recovery Hearts in example you were harmed by the Skulltula. The ladder in the heart of the wall is blocked by some other balloon, of all things. Honestly, the Bombers need a more loftier-tech security system… Popular this "obstacle" with a chimera and climb upwardly the ladder.
There are some stairs here, some pots and… a Scarecrow that'south alive… correct, well… you lot'll come back to that subsequently. First, become up the stairs and around to talk to the Professor Shikashi, who likes to stand a footling likewise close for comfort when speaking to you. He rambles a scrap, explaining that the Skull Kid has been causing trouble here also. Are you seeing some sort of ongoing theme? Afterward a moment, he'll ask you if you'd similar to look into the telescope. Why yes, thank you, that'd be lovely.
Gaze around if you'd like. If yous look to the left, yous can actually encounter a dude off in the grass doing jumping-jacks. Odd. Look towards the Clock Tower and printing A to zoom in on the Skull Child who is atop it. The Skull Kid will glance at the Moon, which will cause it to cry. Jeez, he's hateful! The Skull Kid will then insultingly show off his rear.
Press B to stop using the telescope. Professor Shikashi rambles a bit, but he does mumble nearly something rather important: Skull Child could but have gotten atop the Clock Tower by using the "clock door" which will simply open on the eve of the funfair… Or it could exist that he can levitate, every bit you've already seen….
After you're done talking to him, become outside to find your very own Moon's Tear. Yippee! This will come in handy in just a moment, and it's necessary to get some Pieces of Heart later on in the game, so remember how to get these! Go all the way back through the sewers and back to Clock Town.
Become back to Due south Clock Town and approach the giant yellow bloom (assuming yous haven't already). Simply before you can get to it, a large Business Scrub volition fly in and take residence, claiming he has the ownership papers and everything. Dang. He does comment, still, that he'd exist willing to sell information technology in exchange for a Moon's Tear. Well gee wiz, what a coincidence!
You probably know what to exercise here. Here'southward your first trading sequence, and it'south done a little differently than most of the games in the Zelda series. Speak with the Business Scrub, and after talking with him for a moment, a screen will pop upwardly assuasive you to choose an item. In the N64 version, place the Moon's Tear on i of your particular buttons, so return to the chat and press that C button to give it to him. In the 3DS version, just select the particular and information technology will give it to him. He'll then pack upwardly and leave in a scene that is far also long (at least on the N64 version). One other thing to note is that he gives yous the Land Title Deed. Keep this in mind, since you lot'll need to become these later on in the game for some Pieces of Middle.
1.5 Get that Ocarina Dorsum
At this betoken, the guide will presume that you're on the night of the first day, if non the forenoon of the second day. You volition have to wait until the eve of the carnival in guild to admission the top of the Clock Tower, and you lot likely have some fourth dimension to burn. If this is your beginning time playing the game, information technology is suggested that you spend it talking to people and getting more acquainted with the town. You tin can likewise try earning some money past playing mini-games around town. In your current form, yous probably won't get whatsoever Pieces of Center from them just even so, but you can withal get rupee rewards if you practise well.
– Treasure Breast Shop (East Clock Town)
– Deku Scrub Playground (North Clock Town)
If you're Actually ambitious, you lot can escape Clock Boondocks by the use of a footling glitch to become passed the guards. Only those whom have beaten the game already should exercise this; all the same, merely brand sure y'all're back before the final night!
To do it, stand up near the guard in East Clock Town and face back towards the square. Concord Z (facing away from the guard and leave), so move backwards on the Analog Stick and walk forth the wall on either the left or right side. The guard volition impede you, merely you'll slowly inch your mode out if you angle yourself properly. Once exterior, at that place'due south lots of bushes to spin through and holes you can fall into that will advantage you lot with rupees. For some odd reason, there aren't whatsoever chests or enemies out in Termina Field at this point… Play around if you like, then return to Clock Town earlier yous run out of fourth dimension.
If yous STILL have time to burn (or just don't care to do the higher up), you should notice a Scarecrow. At that place's 1 dorsum in the Astral Observatory, only there'due south too one in the Trading Post (Westward Clock Boondocks). Dance with him repeatedly until the night of the concluding day to pass the fourth dimension. He'south too willing to tell y'all about some hidden songs. Since songs play a vital part in this game, this could be important, hmm?
One time it'southward the night of the final 24-hour interval, become fix, because you're going to confront Skull Kid! Check out the moon every little while, as it steadily gets bigger, but on the Terminal Night, it grows incredibly chop-chop.
Before you actually go to the Clock Tower, there's one thing you should do rapidly. In the N64 version of the game, go to West Clock Town and speak with the homo sitting on the counter in the middle of the area (the depository financial institution). He'll stamp you lot with some special ink, which gives you an business relationship. Right on! Put all of your remaining rupees in the banking company, which will allow you to save them for later (y'all'll see why in a bit). If you are playing the 3DS version of the game, the Broker is located in South Clock Boondocks, just north of the Clock Tower, near the entrance to North Clock Town. Nearby is an Owl Statue. In the 3DS version you lot can walk up to whatsoever of these statues at anytime and relieve your progress.
When you're all gear up, get to the yellowish Deku Bloom in Due south Clock Town (the one that you traded your Moon'southward Tear for) and get in. Fly to the overhang higher up the door leading into the Clock Belfry. Here, y'all'll find your very offset Piece of Middle! For every four of these y'all find, another heart will exist added to those at the top-left of the screen, extending your total life free energy.
At 12:00 on the last night, you'll witness a short scene with fireworks celebrating the Carnival of Time and the meridian of the Clock Tower flipping on its side. This will open a doorway with some stairs that lead up to the top. Once the movie ends, run up the stairs to face the Skull Child and get dorsum what's rightfully yours!
A curt cutscene ensues in which Skull Kid is revealed, once once more, every bit a jerk. Tael will attempt to requite you a hint about what to practise, which Tatl will decipher later. Skull Kid will somewhen scream, which causes the moon to fall fifty-fifty faster. After a moment, y'all'll regain control of Link. Link doesn't accept much to offer at this indicate, but let'southward see what your new institute Deku Scrub powers can do! Bear witness him your spectacular, unstoppable new ability! Z- or Fifty-target him and blow a decent sized chimera (to become further range). This volition cause him to drib the Ocarina of Time. Get it, quick!
Another cutscene will and then accept identify, with Link remembering the 1-sided conversation he had with Princess Zelda upon leaving the land of Hyrule simply before this game began. She offered him her goodwill likewise every bit the Ocarina of Time, reminding him of a mystical song he used in the Ocarina of Time as well: the Song of Time. She told Link that if he e'er needed assistance, he could play this song to get help from the Goddess of Time.
After learning the Song of Time, Tatl will yell at Link to become him to finish heedless and begin praying desperately to the Goddess of Time to give them more time. Once you lot regain command, apace press Start, ready the Ocarina of Time to 1 of your buttons and play your… pipes…? That'due south kind of odd.
Play your spiffy new song, which will take y'all back in time 72 hours to the dawn of the first day. Well, y'all're still stuck in Termina, just now you have the Ocarina of Time dorsum and the globe hasn't met certain doom still! You'll go flashes of the starting time of your journey, and you will announced back in Clock Boondocks simply as you lot exited the Clock Tower basement. All in a 24-hour interval's piece of work, right?
1.six The Deku Mask
Tatl will vox everything that's obviously going through your head so apologize to you for being rude earlier. She wants to assistance out. Isn't that precious? You lot have your "precious detail" back, and then pay the Mask Salesman a visit, equally he suggested before.
Speak with the Mask Salesman and he'll emphatically milkshake your shoulders with excitement. Somehow, he magically makes an organ appear. Play his melodic tune to become normal once more. Sugariness! With the Song of Healing, you can become other cool masks throughout your journey. With the Deku Mask, you tin now either stay in your normal, Hylian grade or become a Deku Scrub at anytime yous wish! This is a huge reward to take!
Oops! He did enquire us to get Majora's Mask dorsum, huh? Check out his angry eyes, they're and so violent! He'll then tell y'all about Majora'southward Mask and how plainly it was used by an aboriginal tribe to curse people and gave its user incredible ability that could destroy the world. It became as well dangerous to keep around, then they hid it in shadow, whatsoever that means. The Mask Salesman found information technology and took it, so the Imp (Skull Child) came and stole it from him. He then chuckles. "Merely believe! Ho, ho, ho!"
In the Nintendo 3DS version of the game, the Mask Salesman volition also give you the Bombers' Notebook at this point. This volition rails all of the various interactions you've had with some of the residents of Termina. It will exist very helpful with future sidequests that arise.
Well, with all that out of the way, exit the Clock Belfry to begin your side by side three-day adventure. Congratulations on completing the introductory portion of the game.
- Chapter 1 – First 3 Days
- 1.1 – Unfortunate Events
- 1.two – Great Fairy
- one.three – Bomber'south Code
- 1.4 – Moon's Tear
- one.v – Become That Ocarina Back
- 1.half dozen – The Deku Mask
- Affiliate 2 – Southern Swamp
- Affiliate 3 – Woodfall Temple
- Affiliate iv – Collection
- Chapter 5 – Snowhead
- Chapter 6 – Snowhead Temple
- Chapter vii – Spring, Romani Ranch, Ikana Graveyard
- Chapter viii – Great Bay & Zora Cape
- Chapter nine – Great Bay Temple
- Affiliate 10 – Ikana Coulee
- Chapter 11 – Well & Ikana Castle
- Affiliate 12 – Stone Belfry Temple
- Chapter 13 – The Moon
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Source: https://www.zeldadungeon.net/majoras-mask-walkthrough/first-three-days/
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